FPS Prototype


FPS Prototype is a mechanic design project where I created a player controller for a first-person shooter. I was inspired by unique movement from games like Titanfall 2 and Deep Rock Galactic and wanted to learn how I could implement such mechanics in my own games.

I focused on rapid prototyping and wanted to get as many iterations as possible so I could experiment with different versions of my main mechanics. I conducted playtests and gathered feedback from peers and friends to improve the mechanics.

I started with a first-person controller and then focused on two movement mechanics. A grappling hook that moves the player towards the grapple point, and a shotgun jump which blasts the player backwards from where they are looking.

Development

2021 - 2022 (Solo)

Platform

PC

Software Used

Unity 2019.4.19

Gameplay Video


Iterations